Any tips, recommendations, warnings or cool sessions you played last week?

  • @Kempeth
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    31 year ago

    Because our DnD session last Sunday ended a bit in limbo we decided to continue it on Tuesday which quickly let to another almost TPK. I’ve grown pretty frustrated with my character and vented my dissatisfaction with the class online and was quickly schooled on my mistakes. I’m now looking forward to our next session and playing it differently.

    Friday one of our group had his birthday and an impromptu get together with beer and cake turned into a round of Spirit Island with spirits and cake. Heart of the Wildfire, Shifting Memory of Ages and Stone’s Unyielding Defiance played on the sunset layout with events. Said events hammered us hard early on with destroying presence and adding blight which given Wildfire’s playstyle was a problematic combo. But we turned it around and managed to remove all the towns and cities by roughly the second level 3 card. I liked playing Stone’s Unyielding Defiance. The amount of “defense” and retribution you can apply even pretty early on is just mindboggling. The spirit does take a good long while before you can do much more than that but being able to sit in a sprawling urban landscape looking at whatever damage they do on ravage and just say “That’s nice, honey, but the Dahan all stay and fight back, oh and half your damage goes right back atcha” is simply delicious.

    • @dpunkedOPM
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      21 year ago

      Have not tried spirit island yet but I really want to, sounds like a blast! Is quaterbacking a problem in this game?

      • @Kempeth
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        21 year ago

        Quaterbacking is extremely difficult because each spirit works completely different from each other.

        • every ability card in the game is unique and while in the beginner setup each spirit has their fixed selection even that is too much for me to remember. If you go full rules. Every spirit play with different cards each game.
        • every spirit has their own set of innate abilities that tweak their gameplay and uses different growth options that influence the pace and rythm at which they grow in power. One of may faves for example is Ocean’s Hungry Grasp where one option is to flow into the land and have powerful turns but are ultimately forced into an ebb cycle where you pull back to the sea to recharge
        • at higher player counts there’s simply too much going on on the island to fully discuss every little bit. The game runs far better for everyone if each player takes charge of the problems they can handle and calls out the one’s they can’t. This leaves a small subset to cooperate on.

        This is probably the most truly cooperative game I’ve ever played.

        • @dpunkedOPM
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          11 year ago

          Wow thank you so much for the explanation! I am very intrigued! Will have to consider it for sure